Engineering Software as a Service
Armando Fox and David Patterson's popular textbook and courseware seamlessly integrated for students and zero setup for instructors
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Armando Fox and David Patterson's popular textbook and courseware seamlessly integrated for students and zero setup for instructors
Included in this course:
Introduction:
1.0 Concepts and Prerequisites 1.1 Introduction 1.2 Software Development Processes: Plan and Document 1.3 Software Development Processes: The Agile Manifesto 1.4 Software Quality Assurance: Testing 1.5 Productivity: Conciseness, Synthesis, Reuse, and Tools 1.6 SaaS and Service Oriented Architecture 1.7 Deploying SaaS: Cloud Computing 1.8 Deploying SaaS: Browsers and Mobile 1.9 Beautiful vs. Legacy Code 1.10 Guided Tour and How To Use This Book 1.11 Fallacies and Pitfalls 1.12 Concluding Remarks: Software Engineering Is More Than Programming
2.0 Concepts and Prerequisites 2.1 Prelude: Learning to Learn Languages and Frameworks 2.2 Pair Programming 2.3 Introducing Ruby, an Object-Oriented Language 2.4 Ruby Idioms: Poetry Mode, Blocks, Duck Typing 2.5 CHIPS: Ruby Intro 2.6 Gems and Bundler: Library Management in Ruby 2.7 Fallacies and Pitfalls 2.8 Concluding Remarks: How (Not) To Learn a Language By Googling
3.0 Concepts and Prerequisites 3.1 The Web's Client-Server Architecture 3.2 SaaS Communication Uses HTTP Routes 3.3 CHIPS: HTTP and URIs 3.4 From Web Sites to Microservices: Service-Oriented Architecture 3.5 RESTful APIs: Everything is a Resource 3.6 RESTful URIs, API Calls, and JSON 3.7 CHIPS: Wordguesser 3.8 Fallacies and Pitfalls 3.9 Concluding Remarks: Continuity From CGI to SOA
4.0 Concepts and Prerequisites 4.1 The Model-View-Controller (MVC) Architecture 4.2 Rails Models: Databases and Active Record 4.3 CHIPS: ActiveRecord Basics 4.4 Routes, Controllers, and Views 4.5 Forms 4.6 CHIPS: WordGuesser on Rails 4.7 Debugging: When Things Go Wrong 4.8 CHIPS:Hello Rails 4.9 Fallacies and Pitfalls 4.10 Concluding Remarks: Rails as a Service Framework
5.0 Concepts and Prerequisites 5.1 DRYing Out MVC: Partials, Validations and Filters 5.2 CHIPS: Rails Intro 5.3 Single Sign-On and Third-Party Authentication 5.4 Associations and Foreign Keys 5.5 Through-Associations 5.6 RESTful Routes for Associations 5.7 CHIPS: Associations [PLACEHOLDER] 5.8 Other Types of Code 5.9 Fallacies and Pitfalls 5.10 Concluding Remarks: Languages, Productivity, and Beauty
6.0 Concepts and Prerequisites 6.1 JavaScript: The Big Picture 6.2 Introducing ECMAScript 6.3 Classes, Functions and Constructors 6.4 The Document Object Model (DOM) and jQuery 6.5 The DOM and Accessibility 6.6 Events and Callbacks 6.7 AJAX: Asynchronous JavaScript And XML 6.8 Testing JavaScript and AJAX 6.9 CHIPS: AJAX Enhancements to RottenPotatoes [PLACEHOLDER] 6.10 Single-Page Apps and JSON APIs 6.11 Fallacies and Pitfalls 6.12 Concluding Remarks: JavaScript Past, Present and Future
7.0 Concepts and Prerequisites 7.1 Behavior-Driven Design and User Stories 7.2 SMART User Stories 7.3 Lo-Fi User Interface Sketches and Storyboards 7.4 Points and Velocity 7.5 Agile Cost Estimation 7.6 Cucumber: From User Stories to Acceptance Tests 7.7 CHIPS: Intro to BDD and Cucumber 7.8 Explicit vs. Implicit and Imperative vs. Declarative Scenarios 7.9 The Plan-And-Document Perspective on Documentation 7.10 Fallacies and Pitfalls 7.11 Concluding Remarks: Pros and Cons of BDD
8.0 Concepts and Prerequisites 8.1 FIRST, TDD, and Red-Green-Refactor 8.2 Anatomy of a Test Case: Arrange, Act, Assert 8.3 Isolating Code: Doubles and Seams 8.4 Stubbing the Internet 8.5 CHIPS: Intro to RSpec on Rails 8.6 Fixtures and Factories 8.7 Coverage Concepts and Types of Tests 8.8 Other Testing Approaches and Terminology 8.9 CHIPS: The Acceptance Test/Unit Test Cycle 8.10 The Plan-And-Document Perspective on Testing 8.11 Fallacies and Pitfalls 8.12 Concluding Remarks: TDD vs. Conventional Debugging
9.0 Concepts and Prerequisites 9.1 What Makes Code “Legacy” and How Can Agile Help? 9.2 Exploring a Legacy Codebase 9.3 Establishing Ground Truth With Characterization Tests 9.4 Comments and Commits: Documenting Code 9.5 Metrics, Code Smells, and SOFA 9.6 Method-Level Refactoring: Replacing Dependencies With Seams 9.7 The Plan-And-Document Perspective on Working With Legacy Code 9.8 Fallacies and Pitfalls 9.9 Concluding Remarks: Continuous Refactoring
10.0 Concepts and Prerequisites 10.1 It Takes a Team: Two-Pizza and Scrum 10.2 Using Branches Effectively 10.3 Pull Requests and Code Reviews 10.4 Delivering the Backlog Using Continuous Integration 10.5 CHIPS: Agile Iterations 10.6 Reporting and Fixing Bugs: The Five R's 10.7 The Plan-And-Document Perspective on Managing Teams 10.8 Fallacies and Pitfalls 10.9 Concluding Remarks: From Solo Developer to Teams of Teams
11.0 Concepts and Prerequisites 11.1 Patterns, Antipatterns, and SOLID Class Architecture 11.2 Just Enough UML 11.3 Single Responsibility Principle 11.4 Open/Closed Principle 11.5 Liskov Substitution Principle 11.6 Dependency Injection Principle 11.7 Demeter Principle 11.8 The Plan-And-Document Perspective on Design Patterns 11.9 Fallacies and Pitfalls 11.10 Concluding Remarks: Frameworks Capture Design Patterns
12.0 Concepts and Prerequisites 12.1 From Development to Deployment 12.2 Three-Tier Architecture 12.3 Responsiveness, Service Level Objectives, and Apdex 12.4 Releases and Feature Flags 12.5 Monitoring and Finding Bottlenecks 12.6 Improving Rendering and Database Performance With Caching 12.7 Avoiding Abusive Database Queries 12.8 CHIPS: The benefits of caching in SaaS 12.9 Security: Defending Customer Data in Your App 12.10 The Plan-And-Document Perspective on Operations 12.11 Fallacies and Pitfalls 12.12 Concluding Remarks: Beyond PaaS Basics
Always up-to-date

Always Up-to-date

Codio uses the most up-to-date version of ESaaS materials - meaning every content update, auto-grader patch and hands-on activity added will appear in Codio in a matter of days after a QA pass. 

 
Learning-by-doing

Learn by Doing Approach

Agile+SaaS+Cloud has not only revolutionized software, but also made it easier and more effective to teach.  Students learn directly by doing, using the same world-class tools that professionals use that also allow you to better evaluate their work. 

Auto-graded CHIPS and ungraded projects are interwoven throughout the book content for students to get plenty of practice.

Auto-graded assessments

Auto-Graded Assessments

Each auto-graded CHIPS provide feedback to both the student and teacher about students mastery of the material.

Codio collects analytics on each of these assignments such as correctness, number of submission attempts, and amount of time spent allowing teachers of large classes to visualize their students performance.

Easy implementation

Codio Eases Implementation

Aside from CHIPs and other hands-on projects, Codio integrates the screencasts so they are seamlessly embedded right where students need them. Codio allows students to easily spin up various coding environments to try out the in-text examples .

[Build] Real-World Coding Skills With Hands-On, Interactive Labs